Tutorial

In Europe Map Game (EMG), players play as the leaders of countries in Europe. Resources are bought, alliances are formed, wars are fought.

Start
Users start as a country in Europe, in 2023.

At the beginning of the game, users start with 3 factories, £1000 (including factories), 1K infantry, 2 tanks, and 1 bomber.Before your first turn, you may DM the War Mod for one half-price (£200) fort.

Pre-turn lore: Russia's invasion of Ukraine has ended in a resounding defeat, with Ukraine taking back Crimea, as well as all land held by the Donetsk People's Republic and Luhansk People's Republic. Russia has been weakened, and many troops stationed in breakaway states were removed, along with decreased aid. Transnistria was reconquered by Moldova after the removal of Russian aid in August, leading to Georgia taking back the land held by South Ossetia and Abkhazia and September. Russian peacekeepers also left the Lachin Corridor, and Azerbaijan was able to fully conquer Nagorno-Karabakh in September, 2 years after the second Nagorno-Karabakh War.

On October 31st in the Middle East, Israel struck a peace deal with Syria and Palestine, in which Israel was ceded the Golan Heights in exchange for the independence of Palestine. This has been dubbed the "Halloween Agreement"

On November 9th in Cyprus, a peace deal was made, recombining the two nations into one. This is known as "the Cypriot Reunification Treaty".

On December 1st, many nations were moved from their original locations to places in Europe. The water displaced created low tides and tsunamis; New Zealand's removal led to a tsunami hitting Antarctica; the removal of the Falkland Islands did not create a tsunami, and led to only led to low tides in Argentina, Chile, and South Africa. Jamaica's removal led to a tsunami hitting barrier islands in Texas and Northeast Mexico. 54 deaths were created by this; 47 in Texas and 7 in Mexico.

In the midst of the confusion, an independence movement in the South Island of New Zealand took hold, and the nation was made independent after a brief war lasting only 7 days, which has been dubbed the "War of the Week" (a pun with "weak" due to many New Zealand soldiers easily surrendering). The government of New Zealand recognized the new government of the South Island, which has declared themselves as New Munster.

Turns
This is where users actively play as countries and make decisions. You can take as many actions as you want during a turn; new turns will be called at the discretion of the moderators, but are usually approximately every 10 days. Roleplay is encouraged! A few examples of what can be done are:
 * Offering Alliances/Truces
 * Invading other countries and or declaring wars
 * Responding to offers from other countries
 * Other diplomatic Actions...

Stats Updates
Each turn of the game, factories produce revenue (£60 per factory). Following this, users can buy factories, infantry, cavalry, and military equipment in the #stats-updates channel. The users' stats will then be updated.

Battle Results
In Battle Results, War Mods will post the results of wars and events that occur.

Trials
Trials are held in an international court with an International Judge.

Country Selection
This is where new users select their country.

Maps and Stats
Every turn, users' money, military, and resources are updated here. Additionally, a map is posted to show the territory of these countries.

Treaties
Treaties are posted here as formal documents.

Alliances
Alliances between countries currently in the game will be posted here.

Shop
The price of resources and military are shown here. 1 Factory - £20 times the number of factories you hold (one factory gives you 60 per turn). Further clarification above. 1K infantry - £10 1K cavalry - £15 1 Tank - £20 1 Fighter - £30 1 Bomber - £50 1 Battleship - £80 1 Submarine - £70 1 Fort - £100 New users start with the average of the values of the other nations. On the first turn, users will get 3 factories (and can spend the £180 produced), 1K infantry, 1K calvary, 2 tanks, 1 bomber, and 1 fort. Factories cost £20 times the number of factories you held before making the purchase on the turn. Items can be sold for 50% of original price (just use negatives in your turn message). You may not sell factories, nor may you transfer the entirety of your factories to another nation(s) unless you are being absorbed by said nation(s).